Teaching Gin Rummy

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Gin Rummy

A two-player classic. Each turn, draw a card and discard one, trying to arrange your ten cards into sets of the same rank and runs in the same suit. When your unmatched cards add up to 10 or less, you can knock and end the hand. Go out with nothing left over and that's gin.

first round is practice. stop and ask anytime.

Set up · 1 of 1

Deal ten cards each. Put the rest face down as the draw pile and turn the top card face up to start the discard pile.

How to play · 1 of 6

Draw

On your turn, take the top card of the draw pile or the discard pile.

How to play · 2 of 6

Discard

End your turn by putting one card face up on the discard pile.

How to play · 3 of 6

Build melds

Arrange your cards into sets, three or four of the same rank, and runs, three or more in a row of one suit. Aces are low.

How to play · 4 of 6

Knock

When the cards left out of your melds add up to 10 or less, you can knock: discard, then lay your hand face up. Face cards count 10, aces 1, and the rest their number.

How to play · 5 of 6

Lay off

Your opponent lays out their melds and can add their loose cards onto yours.

How to play · 6 of 6

Score

If your leftover total is lower, score the difference. If theirs is the same or lower, they score the difference plus 25. Knock with nothing left over, called gin, and score their total plus 25, with no laying off.

How to win

The first player to 100 points wins.

that's it!

Go play.

If anyone gets stuck, the full rules and tips are one tap away.