Teaching Twenty Questions

Read this out first

Twenty Questions

One player thinks of anything at all. Everyone else takes turns asking questions that can be answered yes or no. If the group names it within twenty questions, they win. If not, the person thinking of it wins.

Set up · 1 of 1

Pick someone to be the Answerer. They think of something everyone has heard of, like a thing, an animal, a person or a place, and keep it to themselves.

How to play · 1 of 4

Ask

Going around the circle, each player asks one yes-or-no question: "Is it alive?" "Could I hold it?"

How to play · 2 of 4

Answer

The Answerer says yes or no. "Sometimes" is allowed when that's the honest answer.

How to play · 3 of 4

Count out loud

Keep a running count. Every question uses one of the twenty, guesses included.

How to play · 4 of 4

Guess

Think you know it? Use your turn to guess: "Is it a pineapple?"

How to win

Name it within twenty questions and whoever guessed it wins and becomes the next Answerer. Reach twenty without it and the Answerer wins and goes again.

that's it!

Go play.

If anyone gets stuck, the full rules and tips are one tap away.