Read this out first
Farkle
Roll six dice and set aside at least one that scores, like a 1 or three of a kind. Then decide: stop and bank your points, or roll the rest for more. Roll nothing that scores and you lose everything from that turn. First to 10,000 wins.
Set up · 1 of 1
Grab six dice and some paper for the scores.
How to play · 1 of 5
Roll all six
On your turn, roll all six dice.
How to play · 2 of 5
Keep a scorer
Set aside at least one die that scores. The scoring list is below. Combinations only count if they all came up in the same roll.
How to play · 3 of 5
Push or bank
Roll the dice you have left to try for more points, or stop and write down everything you've set aside this turn.
How to play · 4 of 5
Farkle
If a roll has nothing that scores, that's a Farkle. You lose all the points from this turn and the dice pass left.
How to play · 5 of 5
Hot dice
If all six dice have scored, pick them all up and keep rolling.
How to win
First to 10,000 wins. Once someone gets there, everyone else gets one last turn to beat them.
that's it!
Go play.
If anyone gets stuck, the full rules and tips are one tap away.