Push your luck Dice

Farkle

Roll six dice and keep the ones that score. Bank your points, or risk them all on one more roll.

the best bit: risking 2,000 points on one die and somehow rolling a 5

Players
2–8 (best with 3–6)
Time
30–60 min
Learn in
A minute
Mood
Lively
Format
Everyone for themselves
Teach mode: one step at a time

The 30-second version

Roll six dice and set aside at least one that scores, like a 1 or three of a kind. Then decide: stop and bank your points, or roll the rest for more. Roll nothing that scores and you lose everything from that turn. First to 10,000 wins.

read this, then walk through the steps below once.

Grab these

Set up

  1. Grab six dice and some paper for the scores.

How to play

  1. Roll all six

    On your turn, roll all six dice.

  2. Keep a scorer

    Set aside at least one die that scores. The scoring list is below. Combinations only count if they all came up in the same roll.

  3. Push or bank

    Roll the dice you have left to try for more points, or stop and write down everything you've set aside this turn.

  4. Farkle

    If a roll has nothing that scores, that's a Farkle. You lose all the points from this turn and the dice pass left.

  5. Hot dice

    If all six dice have scored, pick them all up and keep rolling.

How to win

First to 10,000 wins. Once someone gets there, everyone else gets one last turn to beat them.

Scoring

From experience…

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