Push your luck Dice

Ship, Captain & Crew

Also called Ship, Captain and Mate

Roll five dice up to three times to find a 6, a 5 and a 4, in that order. Your last two dice are your score.

the best bit: rerolling your cargo hoping for a 12 and getting a 3

Players
2–10 (best with 3–8)
Time
10–20 min
Learn in
Seconds
Mood
Lively
Format
Everyone for themselves
Teach mode: one step at a time

The 30-second version

You get three rolls of five dice. First you need a 6, the ship, then a 5, the captain, then a 4, the crew, in that order. Once you have all three, the other two dice are your cargo, and their total is your score. Highest cargo wins the round.

honestly, just read this out and go.

Grab these

Set up

  1. Grab five dice and pick who rolls first.

How to play

  1. Roll

    On your turn, roll all five dice. You get up to three rolls.

  2. Find your ship, captain and crew

    Set aside a 6 first. Only once you have the 6 can you keep a 5, and only then a 4. Reroll everything you haven't set aside.

  3. Count your cargo

    Once you have a 6, 5 and 4, the other two dice are your cargo. Add them up.

  4. Push for more

    If you have rolls left, you can reroll both cargo dice to try for a higher total. Whatever you end with is your score.

  5. No ship, no score

    If you don't get all three by your third roll, you score nothing.

How to win

After everyone has rolled, the highest cargo wins the round. Ties roll off. First to win five rounds wins.

From experience…

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