Ship, Captain & Crew
Also called Ship, Captain and Mate
Roll five dice up to three times to find a 6, a 5 and a 4, in that order. Your last two dice are your score.
the best bit: rerolling your cargo hoping for a 12 and getting a 3
- Players
- 2–10 (best with 3–8)
- Time
- 10–20 min
- Learn in
- Seconds
- Mood
- Lively
- Format
- Everyone for themselves
The 30-second version
You get three rolls of five dice. First you need a 6, the ship, then a 5, the captain, then a 4, the crew, in that order. Once you have all three, the other two dice are your cargo, and their total is your score. Highest cargo wins the round.
honestly, just read this out and go.
Grab these
Set up
- Grab five dice and pick who rolls first.
How to play
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Roll
On your turn, roll all five dice. You get up to three rolls.
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Find your ship, captain and crew
Set aside a 6 first. Only once you have the 6 can you keep a 5, and only then a 4. Reroll everything you haven't set aside.
-
Count your cargo
Once you have a 6, 5 and 4, the other two dice are your cargo. Add them up.
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Push for more
If you have rolls left, you can reroll both cargo dice to try for a higher total. Whatever you end with is your score.
-
No ship, no score
If you don't get all three by your third roll, you score nothing.
How to win
After everyone has rolled, the highest cargo wins the round. Ties roll off. First to win five rounds wins.
From experience…
- A 6, 5 and 4 in the same roll all count at once. You don't need separate rolls.
- A cargo of 8 or more is usually worth keeping.