Teaching Ship, Captain & Crew

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Ship, Captain & Crew

You get three rolls of five dice. First you need a 6, the ship, then a 5, the captain, then a 4, the crew, in that order. Once you have all three, the other two dice are your cargo, and their total is your score. Highest cargo wins the round.

Set up · 1 of 1

Grab five dice and pick who rolls first.

How to play · 1 of 5

Roll

On your turn, roll all five dice. You get up to three rolls.

How to play · 2 of 5

Find your ship, captain and crew

Set aside a 6 first. Only once you have the 6 can you keep a 5, and only then a 4. Reroll everything you haven't set aside.

How to play · 3 of 5

Count your cargo

Once you have a 6, 5 and 4, the other two dice are your cargo. Add them up.

How to play · 4 of 5

Push for more

If you have rolls left, you can reroll both cargo dice to try for a higher total. Whatever you end with is your score.

How to play · 5 of 5

No ship, no score

If you don't get all three by your third roll, you score nothing.

How to win

After everyone has rolled, the highest cargo wins the round. Ties roll off. First to win five rounds wins.

that's it!

Go play.

If anyone gets stuck, the full rules and tips are one tap away.