Teaching Ghost

Read this out first

Ghost

Players take turns adding one letter to a growing word. Every letter has to keep it on track to become a real word, but if you complete a word, you lose the round and take a letter of G-H-O-S-T. Think someone's bluffing? Challenge them. Spell GHOST and you're out.

Set up · 1 of 2

Sit in a circle and choose who goes first.

Set up · 2 of 2

Only words of four or more letters count, so finishing a short word like "the" is safe.

How to play · 1 of 5

Say a letter

The first player says any letter. The next player adds a letter to the end, and so on, with everyone building toward a real word.

How to play · 2 of 5

Don't finish a word

If the letter you add completes a word of four or more letters, you lose the round. "T-A-B-L" is safe. Adding an "E" isn't.

How to play · 3 of 5

Challenge

Instead of adding a letter, you can challenge the last player if you don't believe their letters lead to any real word. They have to say the word they had in mind.

How to play · 4 of 5

Settle it

If they can't name a real word, they lose the round. If they can, the challenger loses the round.

How to play · 5 of 5

Collect letters

Each time you lose a round, you get the next letter of GHOST. The next player starts a new round.

How to win

Spell G-H-O-S-T and you're out. The last player standing wins.

that's it!

Go play.

If anyone gets stuck, the full rules and tips are one tap away.