Wordplay No equipment

Ghost

Take turns adding one letter to a growing word. Whoever is forced to finish a real word loses the round.

the best bit: cornering a friend so they have to say the final letter

Players
2–8 (best with 3–5)
Time
10–30 min
Learn in
A minute
Mood
Chill
Format
Everyone for themselves
Teach mode: one step at a time

The 30-second version

Players take turns adding one letter to a growing word. Every letter has to keep it on track to become a real word, but if you complete a word, you lose the round and take a letter of G-H-O-S-T. Think someone's bluffing? Challenge them. Spell GHOST and you're out.

read this, then walk through the steps below once.

Grab these

Nothing at all. just your people.

Set up

  1. Sit in a circle and choose who goes first.
  2. Only words of four or more letters count, so finishing a short word like "the" is safe.

How to play

  1. Say a letter

    The first player says any letter. The next player adds a letter to the end, and so on, with everyone building toward a real word.

  2. Don't finish a word

    If the letter you add completes a word of four or more letters, you lose the round. "T-A-B-L" is safe. Adding an "E" isn't.

  3. Challenge

    Instead of adding a letter, you can challenge the last player if you don't believe their letters lead to any real word. They have to say the word they had in mind.

  4. Settle it

    If they can't name a real word, they lose the round. If they can, the challenger loses the round.

  5. Collect letters

    Each time you lose a round, you get the next letter of GHOST. The next player starts a new round.

How to win

Spell G-H-O-S-T and you're out. The last player standing wins.

Once you know it

Superghost
Add your letter to the front or the back. Much harder, much better.
Haunted
Players who are out become ghosts. They can talk to the living, and anyone who answers a ghost gets a letter.

From experience…

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